************ Mograph ************ General ------- - https://madmograph.com/page/2/ (Medical Animation) - Sample node to sample the sound effector - nd you can also cache MoGraph stuff (except MoSpline and PolyFX) with the MoGraph Cache tag - Mograph Effectors as Deformers. - That blend feature in the cloner. - Ha! Finally a useful nugget for the Fracture. Disconnect the faces. And instead of using the split command every time. Just add in the Fracture and in explode and make it editable. - http://lab.shawnwangvfx.com/post/134714683125/xpresso-ground-stones-dynamics - fake subsurface effect from tim claphan - back lighting fake. subsurface - flickering lights on the mograph shader - using voronoi connector to have a mor e - morgraph weight object to have a more detailed look - random effector with weight - keyframe the weight to 0% - mograph sorted to show that there is only one clone tp show as random - You can drag a vertex map to another vertex map’s fall off - Voronoi Fracture - Forces – Straight Forces/Laterial - Torque – Rotational Forces - Force Refresh – A - Texturing the inside and outside the wall: Search Wall Break Series (Voronoi Fracture) - Generating from the edges. - You can drag the vertex map to the displacer - Instancing painting on terrain. Hair object in the cloner.