************ CHOPS ************ - in the user interface, the rotation is in degrees. - in vex, it is in radians. - in the attribute scope channel sope. - P.x doesn't work. It has to be P(0) - envelope helps you to smooth out the incoming signals. - mops ignore zero fall offf prims - the mops delay is not actually the equivalent for c4d delay effector - it would mops springs effector - If you'd like to generate stepped curves, try using the Count CHOP. - Your CHOP track names need to be absolute paths. Otherwise they will not work. - Geometry in CHOPs don't scale well. Simply because you are layering channels over geometry attributes, and other simulation data. Try avoiding this at all costs. - CHOP Any nodes associated with this network type are built for editing animation curves and audio data. - Pretty much anything that involves a curve, creates a curve through motion, or has a relation to cos,tan and sin can be edited in a CHOP network. - velocity damping is in the actual vellum solver.