************ Crowds ************ **General** - Foot locking set-up should be done in the agent prep node. For the terrain adaptation to . Also when you want to isolate some ragdoll to only some parts - crowd agents are packed primitivs - Terrain adaption can be within the Crowd Solver or through the Adapt To Terrain - Agent Clip can contain several motion fbx files - ``Agent > Agent Clip > Agent Layer > Agent Prep > Crowd Source``