CHOPS
in the user interface, the rotation is in degrees.
in vex, it is in radians.
in the attribute scope channel sope.
P.x doesn’t work. It has to be P(0)
envelope helps you to smooth out the incoming signals.
mops ignore zero fall offf prims
the mops delay is not actually the equivalent for c4d delay effector
it would mops springs effector
If you’d like to generate stepped curves, try using the Count CHOP.
Your CHOP track names need to be absolute paths. Otherwise they will not work.
Geometry in CHOPs don’t scale well. Simply because you are layering channels over geometry attributes, and other simulation data. Try avoiding this at all costs.
CHOP Any nodes associated with this network type are built for editing animation curves and audio data.
Pretty much anything that involves a curve, creates a curve through motion, or has a relation to cos,tan and sin can be edited in a CHOP network.
velocity damping is in the actual vellum solver.