CHOPS

  • in the user interface, the rotation is in degrees.

  • in vex, it is in radians.

  • in the attribute scope channel sope.

  • P.x doesn’t work. It has to be P(0)

  • envelope helps you to smooth out the incoming signals.

  • mops ignore zero fall offf prims

  • the mops delay is not actually the equivalent for c4d delay effector

  • it would mops springs effector

  • If you’d like to generate stepped curves, try using the Count CHOP.

  • Your CHOP track names need to be absolute paths. Otherwise they will not work.

  • Geometry in CHOPs don’t scale well. Simply because you are layering channels over geometry attributes, and other simulation data. Try avoiding this at all costs.

  • CHOP Any nodes associated with this network type are built for editing animation curves and audio data.

  • Pretty much anything that involves a curve, creates a curve through motion, or has a relation to cos,tan and sin can be edited in a CHOP network.

  • velocity damping is in the actual vellum solver.