Crowds
General
Foot locking set-up should be done in the agent prep node. For the terrain adaptation to . Also when you want to isolate some ragdoll to only some parts
crowd agents are packed primitivs
Terrain adaption can be within the Crowd Solver or through the Adapt To Terrain
Agent Clip can contain several motion fbx files
Agent > Agent Clip > Agent Layer > Agent Prep > Crowd Source