• Foot locking set-up should be done in the agent prep node. For the terrain adaptation to . Also when you want to isolate some ragdoll to only some parts

  • crowd agents are packed primitivs

  • Terrain adaption can be within the Crowd Solver or through the Adapt To Terrain

  • Agent Clip can contain several motion fbx files

  • Agent > Agent Clip > Agent Layer > Agent Prep > Crowd Source