Maya
Shorcut
Hold J to snap (Rotate, Move, Scale)
Hold T for target
Ctrl+A Attribute Editor
Ctrl+H to hide object. Shift+H to show hide object
Hold X to snap grid. In additon, Hold X then Middle Click then Wiggle. Snaps to your cursor.
Hold C to snap on edges. (Can also snap to the curves. Cool)
G is the repeat last command.
B key for soft selection and hold B+Drag to increase the radius
Shift+Period to Grow Selection
Shift+P to unparent
Edit Pivot Point: Insert Key or Hold D key
Undo Camera, Z key
Shift + D duplicate
Shift + Click to expand the outliner
Select Children. Select Hierarchy. -select hi
Press F to see the object in the heirarchy
Alt+B to cycle viewport colors
Image sequence should be name(dot)#numbers
there is a known issue if you dont start maya from the start menu
Ctrl+Shift Click to add the command icon in the shelf
Problem on Sweep/Extrude Surface: On the option box, right side all options.
Marking menu for the
W/E/R key then left mouse button
Alt +G and Group Command (MEL) is different
Vertex/Polygon Selection in C4D is Sets in Maya. Kinda confusing. because sets in C4D is only for the controllers/objects and not to components.
Press backspace delete two edges
I just hit F to set the pivot and it’s done. Oh yea.
Using tab to toggle between selection drag select and marque select.
+ RMB Drag: Pan and 2D Zoom. Nice!
Need the curve form to be periodic for it to be translate from maya fbx to cinema4d
Toggle between World/Local Pivot. See python script (https://forums.autodesk.com/t5/maya-lt-forum/world-object-swap-axis-orientation-hotkey/td-p/6603226)
Ctrl and Delete to delete both the poins and the edges.
Press Tab key while on the quaddraw ang you can extend the selection
Shrink the beer (liquid)? Wrong. Expand it actually
Retopo hands using cylinder
cylinder. use a plane then bend
The erase target tool it nice! Much like the morph brush of maya
Finally someone said it! UVs don’t combine if they have different UV name sets.
While in the Move Tool (press “W”) CTRL + Middle Mouse and drag to move components in and out along their normal.
Constraint snap. have the LMB on the axis to constraint then middle click on the other axis.
Texturing and UV Workflows
Cut (Creating Seam), Stitch (Delete Seam), Stitch and Sew (Attach different shells), Straighten then you can transfer attributes
Align UVs to the minimum Value.
UV First. Then subdivide/increase geometry.
Adding vertex colors? Mesh display>Paint Vertex Color. To flood per face, use Mesh display>Apply Color. To show vertex colors, toggle display colors attribute. and unticked textured.
Merging UVs: Must be in a component mode. Select the UV shells then COPY UVs to UV Set. If it is on an object mode, it will override the UV
Animation Workflows
Shift+W/E/R to isolate key of the PSR.
Hold I to have overdub editing.
Double Click Timeline to Select Al
Kinda forget that the way to copy and paste keyframes is to middle click and drag
Mixamo Animation: (1) Import the Tpose (Mesh+Joints) (2) Make an animation clip of the joints (select the hips). (3) Merge the Animation from Mixamo (joints only) () Make animation clip of the joints again. Then delete the joints. Click the old joints with the animation clip and click open to TL. It should show the two animation clip. You just drag them down. ATOM Exporter
Lip Sync? Plays during scrubbing but does not play regularly. It is becauseo f the play every frame feature
For the animation layer to work, the controls also have to be keyed. even if it is only for one frame
Links