Native
1string $newWin;
2
3if (`window -exists $newWin`){
4 deleteUI -window $newWin;
5}
1window -rtf true -title "makeBall";
2 columnLayout;
3 floatSliderGrp -label "radius" -field true radiusSlider;
4 floatSliderGrp -label "height" -field true heightSlider;
5 button -label "Make Something" -command "makeStickBall";
6showWindow;
7
8proc makeStickBall () {
9 float $rad =`floatSliderGrp -q -value "radiusSlider"`;
10 float $hei =`floatSliderGrp -q -value "heightSlider"`;
11 polyCylinder -r $rad -h $hei;
12 move 0 ($hei/2) 0;
13 polySphere -r ($rad*2);
14}
1import maya.cmds as cmds
2
3global sphereCountField
4global sphereRadiusField
5
6def showUI():
7 global sphereCountField
8 global sphereRadiusField
9 myWin = cmds.window(title="Make Spheres", widthHeight=(300, 200))
10 cmds.columnLayout()
11 sphereCountField = cmds.intField(minValue=1)
12 sphereRadiusField = cmds.floatField(minValue=0.5)
13 cmds.button(label="Make Spheres", command=makeSpheres)
14 cmds.showWindow(myWin)
15
16def makeSpheres(*args):
17 global sphereCountField
18 global sphereRadiusField
19 numSpheres = cmds.intField(sphereCountField, query=True, value=True)
20 myRadius = cmds.floatField(sphereRadiusField, query=True, value=True)
21
22 for i in range(numSpheres):
23 cmds.polySphere(radius=myRadius)
24 cmds.move((i * myRadius* 2.2), 0, 0)
25
26showUI()
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